One thing I've never heard discussed in any information on puppetry is a connection between puppetry and animation. Alongside puppetry, I have always been a huge fan of animation, although I can't draw to save my life. That hasn't stopped me from studying it, and I do think that if you study animation, it can help with your puppetry. When you get down to basics, both art forms are about bringing the inanimate to life.
There's a couple main reasons I'm starting this thread. One, I am curious if anyone else has made this connection. Next, I'm wanting to offer a little insight into how studying animation can help. I think you can learn a lot about movement and comic timing from watching animation.
One thing both have in common, you have to make your characters interesting. By studying the great characters of animation, you can gain insight as to what makes the characters work. Why does Bugs Bunny work so well? What is it about Mickey Mouse that makes him appealing to so many people? My goal here is not to answer these questions, but give you something to think about.
As for what to study, here's a few suggestions. Study classic Disney to see gear character development. Study why they have appeal, and this applies to both heroes and villains. Study the great Warner Bros shorts of the 40s and 50s. You'll see great comic timing here, especially in the work of Chuck Jones. See how just a simple gesture or pause can enhance the humor.
I want to keep this brief, so will stop here, but I hope maybe you find this helpful, and I'll be interested to hear what others think of one of the ways I study movement and timing.
Tags: Comic, Performance, Study, timing
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